The Great Button Solution! | Solving Problems with Engineering | SciShow Kids

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The Great Button Solution! | Solving Problems with Engineering | SciShow Kids with tags scishow, scishowkids, jessi knudsen, jessi knudsen castaneda, squeaks, science, kids, children, learning, education, school, sci, show, hank, green, home, curriculum, kindergarten, activities, engineering, engineering for kids, teamwork, building, problem solving, bill and webb, the fort, strengths and weaknesses

Bill and Webb want to reach a button that is really high up on the wall, so Mister Brown teaches them how to use engineering and teamwork to make a high up button pusher!

Hosted by: Anthony Brown

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K-2 Next Generation Science Standards

Science and Engineering Practices:

Asking Questions and Defining Problems

Disciplinary Core Ideas:

ETS1.A: Defining and Delimiting Engineering Problems - A situation that people want to change or create can be approached as a problem to be solved through engineering (K-2-ETS1-1).

ETS1.B: Developing Possible Solutions - Designs can be conveyed through sketches, drawings, or physical models. These representations are useful in communicating ideas for a problem’s solutions to other people (K-2-ETS1-2).

ETS1.C: Optimizing the Design Solution - Because there is always more than one possible solution to a problem, it is useful to compare and test designs.(K-2-E TS 1-3)

Performance Expectations:

K-2-ETS1-1 Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool

K-2-ETS1-2 Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem

K-2-ETS1-3 Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs

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